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7 AR And VR Myths Debunked

7 AR And VR Myths Debunked,

As technology improves, augmented reality (AR) and virtual reality (VR) training programs have become increasingly popular over the years. Unfortunately, many myths have been propagated over the years, all of which are false.

Here we will look at precisely what AR training is, the most common myths associated with the technology, and the rebuttals.

What Is AR Training

In short, AR is an emerging technology that allows users to interact with the real world with digital objects superimposed on it. This differs substantially from VS, which creates an entirely digital reality. “AR training programs allow businesses and organizations to create training programs that may simulate hard to train for exercises in a safe and controlled environment,” writes Shirley Green, a business writer at OXEssays and Paper Fellows.

Most Common Myths

1. AR and VR Can Be Used Interchangeably

As explained in the introduction, although AR and VR are based on the same technology, they are quite different when it comes to the final product. VR aims to create an entirely digital reality that fully disconnects the user from the real world. AR, on the other hand, seeks to integrate the real with the digital; users can still see the world as they know it, but they will find digital objects have been superimposed on top of it.

2. Very Little Options Exist When It Comes To VR Training Programs

Although this was once the case, today, it is simply untrue. Over the last five years, hundreds of millions of dollars have flown into the AR and VR space as investors and startups have begun to realize this technology’s true potential.

Even government organizations such as the army, air force, and navy have jumped on board and are handing out more development contracts every year.

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3. VR and AR Is Still Very Expensive To Scale

Once again, this may have been true at one point in time, but it is simply no longer the case. Now, the scalability of VR is no doubt one of its strong points, and devices such as the Oculus Go have made this possible.

4. You Don’t Require Very Much Space

While this may be true in some situations, such as a flight simulator, most modern-day training programs require a fair amount of space, especially when it comes to AR. “AR has given people the opportunity to augment and train in whatever environment they please, and in some cases, this requires a large area of space to do properly. For example, image a firefighter or police training program that has them move through a building or warehouse, this would require access to a fair amount of space,” writes Bob Hope, a web developer at State Of Writing and Academized.

5. VR and AR Bring Us Back To The Classroom Model

This myth is very false and unfounded, and no one is quite sure of its origin. Needless to say, it couldn’t be further from the truth. Both VR and AR were invented as an alternative to the classroom learning model, which gives minimal hands-on experience and is intended to be as involved and hands-on as possible.

One of the more useful aspects of VR and AR is it brings students outside of the classroom and, in many cases, into an environment more akin to whatever it is they are learning about. Of course, how this technology is used and implemented will change depending upon the subject matter, but whatever the case may be, it is very different from the standard classroom environment.

6. Most People Feel Nauseous While Using VR

Everyone reacts differently to VR technology, and while some may feel a bit sick and spinny, it is not the norm. On top of this, it greatly depends upon what type of training program is being used, as some may have more opportunity for dizziness than others. Either way, saying that everyone experiences nausea is very far from the truth.

7. VR and AR Are Not Realistic

Once again, this may have been true at one point in time, but it is far from the reality now. Over the last decade, lots of progress has been made in this realm, and the technology is more convincing than ever before.

Lauren Groff is an editor at UK Writings and Boom Essays. As a strategist, she helps companies devise, create, and implement marketing campaigns. Aside from this, she contributes to numerous sites and publications. Also, she is a writer at Essay Roo.

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7 AR And VR Myths Debunked was originally published in AR/VR Journey: Augmented & Virtual Reality Magazine on Medium, where people are continuing the conversation by highlighting and responding to this story.

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Author: Lauren Groff

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